I was inspired by the topic on RU forum which explains game economics: Изменения экономики. До и после 0.5.12
The mod looks like this (on the right from the clock):
In the battle:
In the results:
What it counts:
- Main caliber damage, secondary, torpedoes and bombs
- One taken down plane is 1/30
- A frag/kill = 1/5
- A cap = 1/3
- Scouting = 1/120
What it does not count:
- Damage made by fire
- Floodings
- Ship tier difference
- HP regeneration (real percent will be a bit less)
- Potential damage
- Damage by your scouting
- Nonlinearness in award summing
- A part of a cap
- Lowered cap in Epicenter mode
- Cap defence
- Cap block
If a damage made to the ship which is invisuble at the moment.
How to install:
Dowload .zip file and unpack into the folder <Game folder>\res_mods
Fair Winds and Following Seas!