mxMeter

I was inspired by the topic on RU forum which explains game economics: Изменения экономики. До и после 0.5.12

The mod looks like this (on the right from the clock):

In the battle:

In the results:

What it counts:

  • Main caliber damage, secondary, torpedoes and bombs
  • One taken down plane is 1/30
  • A frag/kill = 1/5
  • A cap = 1/3
  • Scouting = 1/120

What it does not count:

  • Damage made by fire
  • Floodings
  • Ship tier difference
  • HP regeneration (real percent will be a bit less)
  • Potential damage
  • Damage by your scouting
  • Nonlinearness in award summing
  • A part of a cap
  • Lowered cap in Epicenter mode
  • Cap defence
  • Cap block

If a damage made to the ship which is invisuble at the moment.

How to install:

  • Download .zip archive.
  • Open the folder with the game, find the bin folder in it and go to it.
  • It will contain folders with numerical names - these are versions of the game.
  • As a rule, the actual version is the largest number.
  • Go to it and open the res_mods folder with it.
  • It should look something like D:\Games\World_of_Warships\bin\6775398\res_mods
  • Here in this folder and unpack the archive (if you are prompted to replace the files, then agree).

Fair Winds and Following Seas!